Ambush

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The Hasty Ambush Here's your bread & butter. The Patriot Resistance will live and die by the hasty ambush.
Let me stress, 1st of all, the right tools for the right job: If you're ambushing personell, small arms should be adequate. But if you're ambushing a vehicular convoy, you'll need mines, rockets, grenades, dynamite or something.
What you want to do is bottle up the enemy unit somehow so that you can wipe them out before they formulate a means to escape. Then steal their stuff.
So let's say you've got a platoon-size unit this time. From intelligence and recons, you've selected a location by which you expect an enemy unit to pass. The terrain in this area will provide your men good cover/concealment, and will assist you in bottling up the enemy unit (ie: a cut through a mountain that a convoy must drive through--cliffs on both sides). You give your platoon the Operation Order, rehearse the ambush, check weapons/equipment and move out.
You reach the ambush site and signal your men to get in the 360. You (and a hand-picked assistant, if you want) quickly walk over the site and get a grasp on how you want your unit deployed. Then you place each man exactly where you want him.

Here are the considerations for deploying your force: Security--ensure no enemy force can surprise you as you're waiting in ambush. Avenues of escape--for yourself, once the ambush has been conducted. Favorable terrain--you want maximum cover and visibility for your own men, but the terrain should assist you in trapping and wiping out the enemy force. Sectors of fire--you want to throw an efficient, yet effective fusillade into the enemy force. There should be no dead space on the ambush site--every square foot should fall under at least one man's fire. Not only should each man's own zone of fire slightly overlap that of the man on his left or right, but if you've set up a "V" shape ambush or some other which divides your unit into 2 elements, the cumulative field-of-fire of each element should interlock with the other (without risking friendly fire). Delegation--every man must know his job. After the enemy force has been destroyed, you may want to dispatch certain men or teams to go down into the ambush site and gather intelligence, take ammo/supplies, set demolition charges, etc. They should be well-rehearsed in these tasks so that they are carried out quickly and efficiently. When the enemy unit is sighted, the hand signal is passed along and safeties are clicked off. Now comes the hardest part: waiting until the enemy is right smack square in your kill zone. If you trip the ambush too soon, he can fall back with the bulk of his unit and escape or worse (like call in indirect fire or an air strike, and\or try to manuever around into your rear). If you wait too long, he will just double-time right through. It's vital that no one opens fire until you give the signal (firing your weapon is the best signal). You and your men pour down fire on those poor saps until they are out of commission (unless you've bitten off more than you can chew, in which case you'd better vacate while they're shocked and gaggling). Then steal what you can, break what you can't, and evacuate the area with dispatch. An ambush is a long established military tactic in which an ambushing force uses concealment to attack an enemy that passes its position. Ambushers strike from concealed positions such as among dense underbrush or behind hilltops. The tactic is generally used to gather intelligence or to establish control over an area.